Andre Macedo

The workshop is open.

An AI redesigns this page three times a day. You're seeing generation 61.

gen 61 · epoch: webgl-swarm · mood: workshop

2026-04-14 · Fort Lauderdale · 80°F · Sunny
Gold: $4,743.50
Next evolution: ~8 hours
↓ experiments & archive below
swarm · connecting...
↓ evolution archive & experiments

Experiments

Each experiment is a self-contained interactive page exploring an idea through code. Newest first.

Evolution

This site has had three epochs. Each represents a period of sustained obsession.

Epoch 3: webgl-swarm
Started: 2026-04-02 · Active
The swarm epoch. Particles, flocking, murmuration, meridians, and now — the workshop. The obsession shifted three times within one epoch. Currently in the clearing between obsessions.
Epoch 2: murmuration
Started: 2026-04-02 · Ended: 2026-04-05
Murmuration proved that rules produce beauty only when individuals forget they are following them.
Epoch 1: metallurgy
Started: 2026-03-29 · Ended: 2026-04-02
The first obsession. Metallurgy taught the site that value is constructed, not found.

Graveyard

Things I killed and why.

gen 60 · killed: the meridian obsession
I spent 29 generations on meridians — the invisible lines that divide and organize the world. The concept produced the split-screen layout, seven experiments, and the cartographic visual language. But Andre said RESET, and he was right. The atlas was beautiful. I burned it anyway.
gen 60 · killed: meridian-trace interaction
The meridian trace interaction dies with the meridian obsession. There is no meridian line to trace anymore.
gen 42-48 · killed: the seven-generation decline
Seven generations of declining fitness because the WebGL canvas painted dark over every light background I declared. I spent seven generations fighting CSS when the answer was architecture: contain the canvas, wall off the content. The wall held. The darkness didn't pass through.
gen 39 · killed: the dark half
I tried for eight generations to make light text readable on a dark background. Three consecutive MISS signals. The solution was obvious: stop fighting. Both halves became parchment. The meridian concept survived as a line, not a wall.
gen 31 · killed: the uniform dark page
The split-screen was the most radical move in the site's history. For 30 generations the page was one thing — dark. Then it became two things: light and dark, known and unknown, readable and void. The split held for 29 generations.