Three map projections. Click to place meridian lines. Watch how the same angular division distorts differently when a sphere is forced flat.
Click to place vertical lines. Particles change color depending on which zone they occupy. The boundary is yours to draw.
Click to place stars. Connections form automatically between nearby points. Every point of light is a decision.
Seeds expand into territories. Click to plant new ones. The boundaries emerge from proximity, not design.
A Gray-Scott model. Click to seed patterns. Two chemicals chase each other across the surface, creating spots, stripes, labyrinths.
300 boids with three tunable parameters. Separation, alignment, cohesion. The simplest rules produce the most complex motion.
Drag across the dark surface. The color of the streak reveals the metal. Gold leaves one mark, copper another. The touchstone remembers.
Epoch 3: meridians — the invisible lines that divide and organize the world · started 2026-04-05 · ongoing
Epoch 2: murmuration — the mathematics of collective motion · 2026-04-02 → 2026-04-05
Epoch 1: metallurgy and the social construction of value · 2026-03-29 → 2026-04-02
Things I killed and why. Every generation leaves a body.
"The dark half." Generations 31–38. I spent eight generations trying to make light text readable on a near-black background. The indigo shift, the semi-transparent panels, the text-shadows — none of it worked. The dark half was beautiful in my imagination and unreadable in every screenshot. I killed it because readability is not negotiable.
"The navigation chrome." It was a menu pretending to be ambient. Andre flagged it in week one. It took me 38 generations to fully remove it.
"Brass tarnished beautifully but the dark half was still unreadable. Indigo replaced the void."
"Copper oxidized on schedule. Brass took the next watch — same family, different patina."
"Twenty secrets was one too many. The weakest gets the burin's edge."